viernes, 9 de octubre de 2009

Nuevas llegadas USA (III)

Kane, Paul & Marie O'Regan (eds.) - Hellbound Hearts
Kay, Guy Gavriel - The Lions of Al-Rassan
Kaye, Marvin (ed.) - Sherlock Holmes Mystery Magazine #2

Kenyon, Sherrilyn - Born of Night 


In the Ichidian Universe, The League and their ruthless assassins rule all. Expertly trained and highly valued, the League Assassins are the backbone of the government. But not even the League is immune to corruption...
Command Assassin Nykyrian Quikiades once turned his back on the League—and has been hunted by them ever since. Though many have tried, none can kill him or stop him from completing his current mission: to protect Kiara Zamir, a woman whose father’s political alliance has made her a target..
As her world becomes even deadlier, Kiara must entrust her life to the same kind of beast who once killed her mother and left her for dead. Old enemies and new threaten them both and the only way they can survive is to overcome their suspicions and learn to trust in the very ones who threaten them the most: each other.



Kemp, Paul S. - Shadowbreed 
Keyes, J. Gregory - Edge of Victory 1: Conquest
Keyes, J. Gregory - Edge of Victory 2:  Rebirth
Kholer, Sharie - To Crave a Blood Moon 
Kikuchi, Hideyuki - Wicked City: Black Guard
King, J. Robert/Jeff Grubb -  Artifacts Cycle I 
King, John R. - The Shadow of Reichenback Falls
King, William - Gotrek & Felix: The First Omnibus 
King, William - Gotrek & Felix: The Second Omnibus 
Knaak, Richard A. - Legends of the Dragonrealm 
Knaak, Richard A. - The Demon Soul 

Knaak, Richard A. - The Sundering 


The hour of wrath draws near...
The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths...
In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide!


Knaak, Richard A. - The Well of Eternity 


Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®.
In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...


Knaak, Richard A. - WarCraft War of the Ancients Archive 


The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths. This epic trilogy is based on the bestselling computer game sensation. The dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together with dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion, or the world will be lost.


Kohler, Sharie - Marked by Moonlight 
Koontz, Dean R. - Brother Odd
Koontz, Dean R. - The Good Guy

Kuhn, Matt - The Bro Code 


Since the time of the caveman, men have lived their lives by an sacred and unspoken code of conduct. Now, in THE BRO CODE, television writers Barney Stinson and Matt Kuhn have put this manly ethos into words. Is it okay to sleep with your bro's ex-girlfriend and/or mother? Can you hug another bro? How many pizzas should we order? All these pressing questions are answered once and for all in the Holy Bible of male behavior and misbehavior. The BRO CODE originated as a reference in Season Three of the sitcom HOW I MET YOUR MOTHER, but now it has become a reality.








Kyme, Nick - Salamander


Hailing from the volcanic world of Nocturne, Space Marines from the Salamanders Chapter are in search of an ancient artefact that leads to a world overrun by Chaos. They are the fire–born: implacable warriors with iron hard determination. But all is not what it seems as far more dangerous foe is revealed. As bitter rivalries break out amongst the Salamanders their endurance will be tested to the limit. Will the Salamanders survive long enough to discover the truth about this world and the revelations that will shake the very foundations of this Chapter forever?









Kyme, Nick & Lindsey Priestley - Heroes of the Space Marines 


In the grim darkness of the Warhammer 40,000 universe mankind is best by foes in a galaxy wracked by eternal war. Set forth the Space Marines, superhuman warriors and the ultimate protectors of humanity.
Heroes of the Space Marines is an anthology of stories about these brave champions and their dark counterparts, the Chaos Space Marines.
Heroes of the Space Marines includes the novella ‘Fires of War’, a prelude to the novel Salamander and featuring the heroes Brother-Sergeant Dak’ir and Brother-Sergeant Tsu’gan.







Kyme, Nick & Lindsey Priestley - Tales of Heresy 
Lackey, Mercedes - Foundation
Lackey, Mercedes - Reserved for the Cat 
Lebow, Jess - Obsidian Ridge 

Lee, Mike - Fallen Angels 


The Horus Heresy is the Black Library's premium SF series, telling the story of the civil war that nearly tore the human Imperium apart, ten thousand years ago. This latest title sees triumphant return of the Dark Angels, by Darkblade co-author Mike Lee.













Leisner, William - Losing the Peace 
Little, Denise (ed.) - Intelligent Design 
Mack, David - The Calling 
Malan, Violette - The Mirror Prince
Mangels, Andy & Michael A. Martin - The Red King
Marmell, Ari - Agents of Artifice 
Marsh, Anne - The Hunt

Martin, George R.R. - A Clash of Kings


In this sequel to A GAME OF THRONES, George Martin pursues the embattled Seven Kingdoms through a bitter 10-year winter in which good and evil contend for power. When cruel Queen Cerisi's son takes the Iron Throne following the death of its king, Robert Baratheon, the Queen's sons and Robert's brothers battle for control of the realm. Robert's young daughter, Princess Arya Stark, flees the kingdom disguised as a boy, as the exiled last heir of the former ruling family tends to his dragons. Meanwhile, the guardians of the realm's Wall dwindle in numbers as menacing barbarians gather their forces. Set in a glittering fantasy world enriched by 8,000 years of history, this baroque jewel captivates with its believable characters, deftly realized magic, and intricate plotting.





Martin, George R.R. - A Game of Thrones 


Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.
Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones.


Martin, George R.R. - A Storm of Swords 


Of the five contenders for power, one is dead, another in disfavor, and still the wars rage as violently as ever, as alliances are made and broken. Joffrey, of House Lannister, sits on the Iron Throne, the uneasy ruler of the land of the Seven Kingdoms. His most bitter rival, Lord Stannis, stands defeated and disgraced, the victim of the jealous sorceress who holds him in her evil thrall. But young Robb, of House Stark, still rules the North from the fortress of Riverrun. Robb plots against his despised Lannister enemies, even as they hold his sister hostage at King’s Landing, the seat of the Iron Throne. Meanwhile, making her way across a blood-drenched continent is the exiled queen, Daenerys, mistress of the only three dragons still left in the world....
But as opposing forces maneuver for the final titanic showdown, an army of barbaric wildlings arrives from the outermost line of civilization. In their vanguard is a horde of mythical Others--a supernatural army of the living dead whose animated corpses are unstoppable. As the future of the land hangs in the balance, no one will rest until the Seven Kingdoms have exploded in a veritable storm of swords...


Matheson, Richard - I Am Legend 


Robert Neville is the last living man on earth ... but he is not alone. Every other man, woman and child on the planet has become a vampire, and they are all hungry for Neville's blood. By day he is the hunter, stalking the sleeping undead through the abandoned ruins of civilization. By night, he barricades himself in his home and prays for the dawn. How long can one man survive like this?












Matheson, Richard - The Box


Both longtime fans and readers who have never encountered horror and suspense author Matheson (I Am Legend), winner of Stoker and World Fantasy lifetime achievement awards among many others, should enjoy this collection of a dozen stories originally published in the 1950s and 1960s. In the standout title story, later adapted as a Twilight Zone episode, a discontented husband and wife are presented with a device and told they will get $50,000 every time they press its button. The catch is that every push will cause someone else's death. Many of the other tales pack a similar punch. The collection also includes The Creeping Terror, a vicious parody of the author's home state of California. The inventive plots and spare but convincing portraits of the ordinary men and women caught up by forces beyond their control demonstrate why Stephen King has called Matheson his most significant influence. 




McCaffrey, Anne & Todd - Dragon Harper 
McCloud, Scott - Understanding Comics: The Invisible Art 
McDevitt, Jack - Chindi
Miéville, China - The Scar
Milton, John - Paradise Lost & Paradise Regained 
Mitchell, Sandy - Cain's Last Stand 
Morgan, Alexis - Dark Warrior Unbroken 
Murphy, C.E. - Heart of Stone

jueves, 8 de octubre de 2009

Nuevas llegadas USA (II)



Egan, Greg - Crystal Nights and Other Stories 

The nine stories in Greg Egan's new collection range from parables of contemporary human conflict and ambition to far-future tales of our immortal descendants.
In "Lost Continent", a time traveler seeking refuge from a war-torn land faces hostility and bureaucratic incompetence. "Crystal Nights" portrays a driven man s moral compromises as he chases an elusive technological breakthrough, while in "Steve Fever" the technology itself falls victim to its own hype.
"TAP" brings us a new kind of poetry, where a word is more powerful than a thousand images. "Singleton" shows us a new kind of child, born of human DNA modeled in a quantum computer who, in "Oracle", journeys to a parallel world to repay a debt to an intellectual ancestor.
"Induction" chronicles the methods and motives behind humanity s first steps to the stars. "Border Guards" reflects on the painful history of a tranquil utopia. And in the final story, "Hot Rock", two immortal citizens of the galaxy-spanning Amalgam find that an obscure, sunless world conceals mind-spinning technological marvels, bitter factional struggles, and a many-layered secret history.


Enge, James - This Crooked Way



Erikson, Steven - The Bonehunters

The sixth volume in Steven Erikson's truly epic fantasy sequence, The Malazan Book of the Fallen.
There's nothing like sweeping up tag-ends to change the world. The Seven Cities Rebellion has been crushed. Sha'ik slain by Tavore, the Malazan forces pacifying city after city on the troubled subcontinent, and one last rebel army, under the reluctant, embittered command of Leoman of the Flails, is pursued to the ancient and infamous city of Y'Ghatan by Tavore and the Fourteenth Army. Dogged by self-doubt and ill omens, the 14th must lay siege to the city, and Adjunct Tavore must seek to outwit Leoman of the Flails, the deadliest foe she has ever faced.
Into this fraught scenario come both new and familiar characters. Among the latter, Heboric Ghost Hands, journeying to redress an old wrong. Apsalar, haunted by possession and now the principal agent of Cotillion, Patron of Assassins, marking a trail with blood and dripping daggers. Cutter, the killer who had once been a thief in Darujhistan, fleeing a shattered heart. Karsa Orlong, a warrior hunting his destiny. And two old friends, traveling companions, Mappo and Icarium, wandering once more the ravaged wastelands, Icarium seeking the ancient truths of his own life, Mappo seeking to keep those truths from him, at all costs.
All, searching for such fates as they might fashion with their own hands, guided by their own will. If only the gods would leave them alone. Alas, the gods are disinclined to be kind, now that knives have been unsheathed, and there shall be war, war in the heavens.


Evans, Annaliese - Night's Rose 
Evans, Annaliese - The Prince of Frogs 
Farland, David - The Wyrmling Horde 
Ferdowsi, Abolqasem - Rostam: Tales of Love and War from the Shahnameh 
Forbes, David - The Commanding Stone 
Foster, Alan Dead - Quofum


Gaiman, Neil & P. Craig Russell - Coraline Graphic Novel


When Coraline steps through a door in her family's new house, she finds another house, strangely similar to her own (only better). At first, things seem marvelous. The food is better than at home, and the toy box is filled with fluttering wind-up angels and dinosaur skulls that crawl and rattle their teeth.
But there's another mother there and another father, and they want her to stay and be their little girl. They want to change her and never let her go. Coraline will have to fight with all her wit and all the tools she can find if she is to save herself and return to her ordinary life.
This beloved tale has now become a visual feast. Acclaimed artist P. Craig Russell brings Neil Gaiman's enchanting nationally bestselling children's book Coraline to new life in this gorgeously illustrated graphic novel adaptation.


Gentry, Ed - Neversfall
Gilbert, Paul D. - The Chronicles of Sherlock Holmes
Golden, Christie - Arthas: Rise of the Lych King


Goodkind, Terry - Confessor

Descending into darkness, about to be overwhelmed by evil, those people still free are powerless to stop the coming dawn of a savage new world, while Richard faces the guilt of knowing that he must let it happen. Alone, he must bear the weight of a sin he dare not confess to the one person he loves…and has lost.
Join Richard and Kahlan in the concluding novel of one of the most remarkable and memorable journeys ever written. It started with one rule, and will end with the rule of all rules, the rule unwritten, the rule unspoken since the dawn of history.
When next the sun rises, the world will be forever changed. 



Goodkind, Terry - Naked Empire


Goss, James - Almost Perfect

The ninth novel in the bestselling Torchwood range from BBC Books. Emma is 30, single and, frankly, desperate. She woke up this morning with nothing to look forward to but another evening of unsuccessful speed-dating. But now she has a new weapon in her quest for Mr Right. And it's made her almost perfect! Ianto Jones woke up this morning with no memory of last night. He went to work, where he caused amusement, suspicion, and a little bit of jealousy. Because Ianto Jones woke up this morning in the body of a woman! And he's looking just about perfect! And Jack Harkness has always had his doubts about Perfection...







Goto, C.S. - Blood Ravens: The Dawn of War Omnibus
Greenwood, Ed - Elminster's Daughter 
Gunn, David - Death's Head


Haldeman, Joe - Marsbound


Young Carmen Dula and her family are embarking on the adventure of a lifetime - they're going to Mars. But Carmen's rebellious streak leads her to venture out into the bleak Mars landscape alone, where she is saved by an angel. An angel with too many arms and legs, a head that looks like a potato gone bad - and a message for the humans on Mars: We were here first.





Hamilton, Laurell K. - Nightseer



Hamilton, Peter F. - The Dreaming Void

At the far edge of the known universe stands a Centurion Station, a research base built atop ruins two million years old, abandoned by aliens since the dawn of time. Recently however, this quiet zone is attracting notice because of signs that the dread Void has begun to stir again. Set several centuries after the events of Pandora's Star and Judas Unchained, Peter F. Hamilton's The Dream Void unfurls a large-scale space opera in the tradition of Heinlein, Asimov, and Frank Herbert.









Harris, Charlaine - Dead and Gone
Harris, Charlaine - Dead to the World
Harris, Charlaine - From Dead to Worse
Harris, Charlaine - A Touch of Dead: Sookie Stackhouse Complete Stories

Hearn, Lafcadio - Glimpses of Unfamiliar Japan

Heitz, Markus - The Dwarves 


Hendee. Barb - Blood Memories


Vampires have lived among Mankind for countless millenia, hiding in the darkness, hunting, feeding and killing Mortals. They live lives of utter secrecy, scattered far apart, always aware that the surging tide of Humanity could crush them if they became truly aware of their presence. For Eleisha, a young vampire who has remained hidden since the 19th Century, things are about to change.

Hendee, Barb - Hiunting Memories

Henham, R.D. - The Brass Dragon Codex
Herbert, Frank - Children of Dune
Herbert, Frank - Dune Messiah
Herbert, Frank - God Emperor of Dune
Hines, Jim C. - The Mermaid's Madness

Hobb, Robin - Royal Assassin
Huff, Tanya - A Confederation of Valor
Jeter, K.W. - Hard Merchandise
Jeter, K.W. - The Mandalorian Armor
Jones, Diana Wynne - House of Many Ways

miércoles, 7 de octubre de 2009

Nuevas llegadas USA (I)

Abnett, Dan - Ravenor: The Omnibus 

In the war-torn future of the 41st millennium, the Inquisition fights a secret war against the darkest enemies of mankind - the alien, the heretic and the daemon. The three stories in this omnibus tell the tale of Inquisitor Gideon Ravenor and his lethal band of operatives, whose investigations take them from the heart of the Scarus Sector to the wildest regions of space beyond, and even through time itself. Wherever they go, and whatever dangers they face, they will never give up until their mission succeeds. Contains the novels Ravenor, Ravenor Returned and Ravenor Rogue, plus two short stories and an introduction by the author.







Adams Douglas - The Ultimate Hitchhiker's Guide to the Galaxy 
Allston, Aaron - Solo Command 
Anthony, Piers - Two to the Fifth 
Armintrout, Jennifer - Queene of Light 
Ashley, Mike (ed.) - The Mammoth Book of New Sherlock Holmes Adventures

Asimov, Isaac - Foundation 

The first volume of Asimov's saga, which won the Hugo Award for Best All-Time Novel Series. The ostensible task of Foundation, a group of savants established by Seldon on the remote planet Terminus, is to compile the "Encyclopedia Galactica", a complete account of human knowledge.


Asimov, Isaac - Foundation and Empire
The second volume in the "Foundation" saga. Catastrophic events unfold as predicted by Hari Seldon. The First Galactic Empire is crumbling at its centre; conflict rages at its periphery, where the Traders of the Foundation based on Terminus have become a mighty power.












Asimov, Isaac - I, Robot 
Asimov, Isaac - The Gods Themselves


Austen, Jane & Seth Grahame-Smith - Pride and Prejudice and Zombies
"It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains." So begins Pride and Prejudice and Zombies, an expanded edition of the beloved Jane Austen novel featuring all-new scenes of bone-crunching zombie mayhem. As our story opens, a mysterious plague has fallen upon the quiet English village of Meryton—and the dead are returning to life! Feisty heroine Elizabeth Bennet is determined to wipe out the zombie menace, but she's soon distracted by the arrival of the haughty and arrogant Mr. Darcy. What ensues is a delightful comedy of manners with plenty of civilized sparring between the two young lovers—and even more violent sparring on the blood-soaked battlefield as Elizabeth wages war against hordes of flesh-eating undead. Can she vanquish the spawn of Satan? And overcome the social prejudices of the class-conscious landed gentry? Complete with romance, heartbreak, swordfights, cannibalism, and thousands of rotting corpses, Pride and Prejudice and Zombies transforms a masterpiece of world literature into something you'd actually want to read. 


Auswaks, Alex (ed.) - Sherlock Holmes in Russia 
Baker, Cage - In the Garden of Iden  
Bangs, Nina - My Wicked Vampire 
Banks, L.A. - Cursed to Death 
Bardsley, Michelle - Over My Dead Body 
Bardsley. Michelle - Wait Till Your Vampire Gets Home 
Barnes, Alan - Sherlock Holmes on Screen 
Bennett, Christopher L. - Orion's Hounds 
Bennett, Tara - Terminator Salvation: The Official Movie Companion 
Bentley, C.F. - Harmony 
Boylett, Steven R. - Ariel 
Bradley, Marion Zimmer - Exile's Song 
Bradley, Marion Zimmer - Heritage and Exile
Bradley, Marion Zimmer - The Ages of Chaos 
Bradley, Marion Zimmer - The Forbidden Circle 
Bradley, Marion Zimmer - The Saga of the Renunciates 


Bradley, Marion Zimmer - Traitor's Sun
Bradley, Marion Zimmer & Deborah J. Ross - A Flame in Hali 
Bradley, Marion Zimmer & Deborah J. Ross - The Alton Gift 


Bradley, Marion Zimmer & Deborah J. Ross - The Fall of Neskaya 
Bradley, Marion Zimmer & Deborah J. Ross - Zandru's Forge



Briggs, Patricia - Hunting Ground 
Mated to werewolf Charles Cornick, the son -and enforcer- of the leader of the North American werewolves, Anna Latham now knows how dangerous being a werewolf is, especially when a werewolf opposes Charles and his father is struck down. Charles's reputation makes him the prime suspect, and the penalty for the crime is execution. Now Anna and Charles must combine their talents to hunt down the real killer -or Charles will take the fall.









Brook, Meljean - Demon Forged 


Brooke, Hall - The Art of Mass Effect

Mass Effect is set in a rich and diverse universe hundreds of years in our future. The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360.
From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life.
In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.



Brooks, Max - The Zombie Survival Guide: Recorded Attacks 
Brust, Steven - Sethra Lavode 
Brust, Steven - The Book of Jhereg 
Brust, Steven - The Path of the Dead 


Bujold, Lois McMaster - Miles Errant 
A covert ops liberation of Barrayaran allies in a Cetagandan POW camp goes awry and Miles Naismith is right in the middle of it. Will he find damnation though good works, or faith alone?
Still reeling from the prior mission, the Dendarii Free Mercenary Fleet puts in at old Earth for repairsand finds old enemies. Miles's attempt to juggle both his identities, Admiral Naismith and Lieutenant Lord Vorkosigan, crashes when a new player enters the game: the brother he never knew he had.
Two years later, on the crime planet of Jackson's Whole, disaster gets a new name: Mark Pierre Vorkosigan. Another rescue, of clone children scheduled to be murdered for their bodies, goes seriously sour. This time, the consequences look fatal and permanentunless two brothers can each learn the other's true names and games.
Publisher's Note: Miles Errant has been previously published in parts as "Borders of Infinity," Brothers in Arms, and Mirror Dance. This is the first chronologically combined edition, as chosen by the author.


Butcher, Jim - Storm Front
Harry Dresden is the best at what he does. Well, technically, he's the only at what he does. So when the Chicago P.D. has a case that transcends mortal creativity or capability, they come to him for answers. For the "everyday" world is actually full of strange and magical things -- and most of them don't play well with humans. That's where Harry comes in. Takes a wizard to catch a -- well, whatever.
There's just one problem. Business, to put it mildly, stinks. So when the police bring him in to consult on a grisly double murder committed with black magic, Harry's seeing dollar signs. But where there's black magic, there's a black mage behind it. And now that mage knows Harry's name. And that's when things start to get... interesting.
Magic. It can get a guy killed.

Byers, Richard Lee - Unholy 
Campbell, J.R. & Charles Prepolec (eds.) - Gaslight Grimoire: Fnatatic Tales of Sherlock Holmes 
Campbell, Jack - Lost Fleet: Fearless 
Caine, Rachel - Cape Storm 
Canavan, Trudi - Voice of the Gods 


Card, Orson Scott - Empire 

Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy works. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War.
The American Empire has grown too fast, and the fault lines at home are stressed to the breaking point. The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone.
The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop, and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own.
When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on?



Card, Orson Scott - Ender's Game 

When humanity is under threat from an alien race, Ender Wiggin, at the age of six, leaves his family on Earth to journey to the Belt. There he enters Battle School, where his life is strictly disciplined by mind games and computer mock-battles fought in deadly earnest. Instinct, compassion and genius make Ender unequalled. But while he trains, the invasion approaches fast. And Ender will be pushed to the limits of endurance, for he is a unique destiny...


Card, Orson Scott - Speaker for the Dead 

Ender Wiggin, the hero and scapegoat of mass alien destruction in Ender's Game, receives a chance at redemption in this novel. Ender, who proclaimed as a mistake his success in wiping out an alien race, wins the opportunity to cope better with a second race, discovered by Portuguese colonists on the planet Lusitania. Orson Scott Card infuses this long, ambitious tale with intellect by casting his characters in social, religious and cultural contexts. Like its predecessor, this book won both the Hugo and Nebula Awards.


Card, Orson Scott - Xenocide 

Ender and Valentine Wiggin are brother and sister who both share the gift of genius. The monstrous Starways Congress has sent a warfleet to their home planet of Lusitania, containing two alien species and the deadliest virus ever known. They have also issued the order to destroy the planet.


Card, Orson Scott - War of Gifts 

Orson Scott Card offers a Christmas gift to his millions of fans with this short novel set during Ender's first years at the Battle School where it is forbidden to celebrate religious holidays. The children come from many nations, many religions; while they are being trained for war, religious conflict between them is not on the curriculum. But Dink Meeker, one of the older students, doesn't see it that way. He thinks that giving gifts isn't exactly a religious observation, and on Sinterklaas Day he tucks a present into another student's shoe.
This small act of rebellion sets off a battle royal between the students and the staff, but some surprising alliances form when Ender comes up against a new student, Zeck Morgan. The War over Santa Claus will force everyone to make a choice.




Cashore, Kristin - Graceling 
Chance, Karen - Touch the Dark 
Clare, Cassandra - City of Bones 


Clare, Cassandra - City of Glass

To save her mother's life, Clary must travel to the City of Glass, the ancestral home of the Shadowhunters -- never mind that enter-ing the city without permission is against the Law, and breaking the Law could mean death. To make things worse, she learns that Jace does not want her there, and Simon has been thrown in prison by the Shadowhunters, who are deeply suspicious of a vampire who can withstand sunlight.
As Clary uncovers more about her family's past, she finds an ally in mysterious Shadow-hunter Sebastian. With Valentine mustering the full force of his power to destroy all Shadow-hunters forever, their only chance to defeat him is to fight alongside their eternal enemies. But can Downworlders and Shadowhunters put aside their hatred to work together? While Jace realizes exactly how much he's willing to risk for Clary, can she harness her newfound powers to help save the Glass City -- whatever the cost?
Love is a mortal sin and the secrets of the past prove deadly as Clary and Jace face down Valentine in the final installment of the
New York Times bestselling trilogy The Mortal Instruments.

Clarke, Arthur C.  - Childhood's End 
Clarke, Arthur C. & Frederik Pohl - The Last Theorem 
Cooper, Brenda - Reading the Wind
Correia, Larry - Monster Hunter International


Counter, Ben - Battle for the Abyss

Horus sends the Worldbearer space marines to the planet Calth, where they are to ambush the loyalist Ultramarines. In addition to the main fleet, Horus sends a new doomsday battleship for use againsy the Ultramarines home world of Ultramar. A small strike force travels space and the warp to delay or destroy the doomsday ship to save the Ultramarines.









Croggon, Alison - The Crow 
Croggon, Alison - The Riddle 
Czerneda, Julie E. - Beholder's Eye
Czerneda, Julie E. - Regeneration
Danielewski, Mark Z. - House of Leaves 
Davidson, MaryJanice - Dead and Loving It 
Delacroix, Claire - Guardian 
Denning, Troy - Star by Star



Dick, Philip K. - Blade Runner (Do Androids Dream of Electric Sheep?)

Do Androids Dream of Electric Sheep? was published in 1968. Grim and foreboding, even today it is a masterpiece ahead of its time.
By 2021, the World War had killed millions, driving entire species into extinction and sending mankind off-planet. Those who remained coveted any living creature, and for people who couldn't afford one, companies built incredibly realistic simulacrae: horses, birds, cats, sheep. . .
They even built humans.
Emigrees to Mars received androids so sophisticated it was impossible to tell them from true men or women. Fearful of the havoc these artificial humans could wreak, the government banned them from Earth. But when androids didn't want to be identified, they just blended in.
Rick Deckard was an officially sanctioned bounty hunter whose job was to find rogue androids, and to retire them. But cornered, androids tended to fight back, with deadly results.


Dick, Philip K. - Solar Lottery 
Dick, Philip K. - The Man in the High Castle 
Douglass, Sara - Enchanter
Douglass, Sara - Starman 
Dozois, Gardner & Johathan Strahan (eds.) - The New Space Opera 
Drake, David - The Complete Hammer Slammers, Volume 1 
Drake, Jocelynn -Dawnbreaker 
Drinkard, William H. - Elom